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<!-- WOLFGATE(Branding) START: rebrand from Monolith to Wolfgate -->
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<p align="center"><img alt="Wolfgate" width="800" height="266" src="Resources/Textures/_WF/Branding/Logo/logo.png" /></p>
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Wolfgate is a fork of [Monolith](https://github.com/Monolith-Station/Monolith), itself a fork of [Frontier Station 14](https://github.com/new-frontiers-14/frontier-station-14), running on the [Robust Toolbox](https://github.com/space-wizards/RobustToolbox) engine written in C#.
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Badbadia is a fork of [Wolfgate](https://github.com/VanguardControl/Wolfgate), Wolfgate is a fork of [Monolith](https://github.com/Monolith-Station/Monolith), itself a fork of [Frontier Station 14](https://github.com/new-frontiers-14/frontier-station-14), running on the [Robust Toolbox](https://github.com/space-wizards/RobustToolbox) engine written in C#.
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This is the primary repo for Wolfgate.
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This is the primary repo for Badbadia's fork of Wolfgate.
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If you want to host or create content for Wolfgate, this is the repo you need. It contains both RobustToolbox and the content pack.
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You cannot create content for us, but you can always for our edits. (we highly suggest not doing so as it only fits our needs)
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<!-- WOLFGATE END -->
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## Links
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We are not accepting translations on this repository.
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<!-- WOLFGATE END -->
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## Building
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<!-- WOLFGATE START: reworded for Wolfgate build differences -->
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Refer to [the Space Wizards' guide](https://docs.spacestation14.com/en/general-development/setup/setting-up-a-development-environment.html) for setting up a development environment. Most of it applies, but Wolfgate is not upstream Space Station 14, so some details differ.
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The scripts below make the job easier.
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<!-- WOLFGATE END -->
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### Build dependencies
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> - Git
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> - .NET SDK 10.0
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### Windows
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> 1. Clone this repository
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> 2. Run `Scripts/bat/updateEngine.bat` in a terminal or in file explorer to download the engine
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> 3. Run `Scripts/bat/buildAllDebug.bat` after making any changes to the source
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> 4. Run `Scripts/bat/runQuickAll.bat` to launch the client and the server
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> 5. Connect to localhost in the client and play
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### Linux
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> 1. Clone this repository
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> 2. Run `Scripts/sh/updateEngine.sh` in a terminal to download the engine
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> 3. Run `Scripts/sh/buildAllDebug.sh` after making any changes to the source
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> 4. Run `Scripts/sh/runQuickAll.sh` to launch the client and the server
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> 5. Connect to localhost in the client and play
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### MacOS
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> 1. Clone this repository
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> 2. Run `Scripts/sh/updateEngine.sh` in a terminal to download the engine
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> 3. Run `Scripts/sh/buildAllDebug.sh` after making any changes to the source
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> 4. Run `Scripts/sh/runQuickAll.sh` to launch the client and the server
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> 5. Connect to localhost in the client and play
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## License
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<!-- WOLFGATE(Branding) START: reworded license section for Wolfgate branding -->
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See the REUSE headers for detailed licensing information for each file. The work as a whole is licensed under the GNU Affero General Public License version 3.0.
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Licensing inherited from Monolith and Frontier:
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Licensing inherited from Wolfgate, Monolith, and Frontier:
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- Original code contributed to the Monolith codebase after 04d8ce483f638320d1b85a7aaacdf01442757363 is under the Mozilla Public License version 2.0 with Exhibit B removed. See `LICENSES/MPL-2.0.txt`.
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- Content contributed after commit 2fca06eaba205ae6fe3aceb8ae2a0594f0effee0 is licensed under the GNU Affero General Public License version 3.0, unless otherwise stated. See `LICENSES/AGPL-3.0-or-later.txt`.

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